Primary Resoures

ResourceStats
AluminumIncreases soldier efficiency +20%, lowers Infrastructure purchase cost -7% and lowers aircraft purchase costs -8%.
CattleIncreases number of Citizens +5% and lowers Land purchase cost -10%.
CoalIncreases the purchased Land area of a Nation by 15%, increases soldier efficiency +8 and lowers Infrastructure purchase cost -4%.
FishIncreases number of Citizens +8% and lowers Land purchase cost -5%.
Furs Increases Citizen's daily income +$3.50 and triples the natural growth of a Nation.
GemsIncreases Citizen's daily income +$3.00 and lowers Technology cost by 5%.
GoldIncreases Citizen's daily income +$3.00 and lowers Technology cost by 5%.
Iron Lowers soldier purchase cost -$3.00, lowers Infrastructure upkeep costs -10%, lowers Infrastructure purchase costs -5%, and lowers tank upkeep costs -5%.
LeadLowers cruise missile and nuclear weapon purchase cost and upkeep cost -20%, lowers aircraft upkeep cost -25%, lowers tank purchase and upkeep costs -8%, lowers soldier upkeep cost -$0.50, reduces environment penalties for owning nuclear weapons by 50% and lowers all navy vessel upkeep cost -20%.
LumberLowers Infrastructure purchase cost -6% and lowers Infrastructure upkeep costs -8%.
MarbleLowers Infrastructure purchase cost -10%.
Oil Lowers soldier purchase cost -$3.00, increases Population Happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%.
Pigs Lowers soldier upkeep cost -$0.50, increases soldier efficiency +15%, and increases number of Citizens +3.5%.
RubberIncreases purchased Land area of a Nation by 20%, lowers Land purchase cost -10%, triples the value of Land when selling (from $100 to $300), lowers Infrastructure purchase cost -3%, and lowers aircraft purchase cost -4%.
SilverIncreases Citizen's daily income +$2.00 and increases Population Happiness +2.
SpicesIncreases the purchased Land area of a Nation by 8% and increases Population Happiness +2.
Sugar Increases number of Citizens +3%, and increases Population Happiness +1.
UraniumReduces Infrastructure upkeep cost -3%. Allow Nations to develop nuclear weapons. +$3.00 per Citizen and +$0.15 for every level of Technology purchased up to level 30 but loses -1 Population Happiness. Lowers Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -5%.
WaterIncreases number of Citizens per mile before Population Unhappiness by 50, increases Population Happiness +2.5, and improves a Nation's Environment by 1.
WheatIncreases number of Citizens 8%.
Wine Increases Population Happiness +3.

Bonus Resources

Bonus ResourceRequirementsStats
Affluent PopulationFine Jewelry, Fish, Furs, and WineIncreases Population +5%.
AsphaltConstruction, Oil, and RubberDecreases Infrastructure upkeep cost -5%.
AutomobilesAsphalt and SteelIncreases Population Happiness +3.
BeerWater, Wheat, Lumber, and AluminumIncreases Population Happiness +2.
ConstructionAluminum, Lumber, Iron, Marble, and a Technology level greater than 5Reduces Infrastructure cost -5% and raises aircraft limit +10.
Fast FoodCattle, Sugar, Spices, and PigsIncreases Population Happiness +2.
Fine JewelryGold, Silver, Gems, and Coal Increases Population Happiness +3.
Microchips Gold, Lead, Oil, and a Technology level greater than 10Reduces Technology cost -8%, increase Population Happiness +2.
Radiation Cleanup Construction, Microchips, Steel, and a Technology level greater than 15Improves Nations Environment by1. Removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual Nation -50%.
SteelCoal and IronReduces Infrastructure cost -2%.
Scholars Lumber, Lead and a literacy rate greater than 90%.Increases Citizen income by $3.00.