Improvements

Economy

TypeCostStatsAlias
Bank100,000.00Increases population income +7%ban
Clinic50,000.00Increases population count by 2%. Purchasing 2 or more Clinics allows you to purchase Hospitals. This improvement may not be destroyed if it is supporting a Hospital until the hospital is first destroyedcli
Foreign Ministry120,000.00Increases population income by 5%. Opens +1 extra Foreign Aid slot. Limit 1 Foreign Ministry per nation.fom
Harbor200,000.00Increases population income by 1%. Opens +1 extra trade slot. Limit 1 Harbor per nation. This improvement may not be destroyed if it is supporting trade agreements or navy vessels until those trade agreements and navy vessels are first removed.har
Hospital180,000.00 Increases population count by 6%. Need 2 Clinics for a Hospital. Limit 1 Hospital per nation. Nations must retain at least 1 Hospital if that nation owns a Universal Health Care wonder.hos
Labor Camp150,000.00Reduces infrastructure upkeep costs -10%, reduces population happiness -1. Incarcerates up to 200 criminals per Labor Camp.lac
School85,000.00Increases population income by +5%, increases literacy rate +1%. Purchasing 3 or more Schools allows you to purchase Universities. This improvement may not be destroyed if it is supporting Universities until the universities are first destroyed.sch
University180,000.00Increases population income by +8%, reduces technology cost -10%, increases literacy rate +3%. 3 Schools must be purchased before any Universities can be purchased. Limit of 2 Universities per nation.uni

Environmental

TypeCostAlias
Border Walls60,000.00Decreases citizen count -2%, increases population happiness +2, improves environment +1 (Does not affect Global Radiation levels). Reduces the number of criminals in a nation 1% for each Border Wall. Border Walls may only be purchased 1 at a timebow
Radiation Containment Chamber200,000.00Lowers global radiation level that affects your nation by 20%. Requires maintaining Radiation Cleanup bonus resource to function. Requires maintaining a Bunker for each Radiation Containment Chamber and a Limit of 2. Collection required to deletercc

Military

TypeCostStatsAlias
Airport100,000.00Reduces aircraft cost -2% and reduces aircraft upkeep costs -2%. Limit 3.air
Barracks50,000.00Increases soldier efficiency +10%, reduces soldier upkeep cost -10%.bar
Border Fortification125,000.00Raises effectiveness of defending soldiers +2%. Reduces max deployment by 2%. Requires maintaining a Border Wall for each Border Fortification. Limit 3. Cannot own if Forward Operating base is owned. Collection required to delete.bof
Bunker200,000.00Reduces infrastructure damage from aircraft, cruise missiles, and nukes -3%. Requires maintaining a Barracks for each Bunker. Limit 5. Cannot build if Munitions Factory or Forward Operating Base is owned. Collection required to delete.bun
Drydock100,000.00Allows nations to build and maintain navy Corvettes, Battleships, Cruisers, and Destroyers. Increases the number of each of these types of ships that a nation can support +1. This improvement may not be destroyed if it is supporting navy vessels until those navy vessels are first destroyed. Requires Harbor.dry
Factory150,000.00Decreases cost of cruise missiles -5%, decreases tank cost -10%, reduces initial infrastructure purchase cost -8%.fac
Forward Operating Base125,000.00Increases ground attack damage 5%, Reduces effectiveness of one's own defending soldiers -3%. Requires maintaining a Barracks for each Forward Operating Base. Limit 2. Cannot own if Border Fortifications or Bunker is owned. Collection required to delete.fob
Guerilla Camp20,000.00 Increases soldier efficiency +35%, reduces soldier upkeep cost -10%, reduces citizen income -8%.guc
Intelligence Agency38,500.00Increases happiness for tax rates greater than 23% by +1. Each Intelligence Agency allows nations to purchase +100 spies. This improvement may not be destroyed if it is supporting spies until those spies are first destroyed.ina
Missile Defense90,000.00 Reduces effectiveness of incoming cruise missiles used against your nation -10%. Nations must retain at least 3 Missile Defenses if that nation owns a Strategic Defense Initiative wonder.mid
Munitions Factory200,000.00Increases enemy infrastructure damage from your aircraft, cruise missiles, and nukes +3%. +0.3% penalty to environment per Munitions Factory. Requires maintaining 3 or more Factories. Requires having Lead as a resource to purchase. Limit 5. Cannot build if Bunkers owned. Collection required to delete.muf
Naval Academy300,000.00 Increases both attacking and defending navy vessel strength +1. Limit 2 per nation. Requires Harbor.naa
Naval Contstruction Yard300,000.00Increases the daily purchase limit for navy vessels +1. Your nation must have pre-existing navy support capabilities (via Drydocks and Shipyards) to actually purchase navy vessels. Limit 3 per nation. Requires Harbor.nac
Office of Propaganda200,000.00 Decreases the effectiveness of enemy defending soldiers 3%. Requires maintaining a Forward Operating Base for each Office of Propaganda. Limit 2%. Collection required to delete.oop
Satellite90,000.00Increases effectiveness of cruise missiles used by your nation +10%. Nations must retain at least 3 Satellites if that nation owns a Strategic Defense Initiative wonder.sat
Shipyard100,000.00Allows nations to build and maintain navy Landing Ships, Frigates, Submarines, and Aircraft Carriers. Increases the number of each of these types of ships that a nation can support +1. This improvement may not be destroyed if it is supporting navy vessels until those navy vessels are first destroyed. Requires Harbor.shi

Social

TypeCostStatsAlias
Casino100,000.00Increases Happiness by 1.5, decreases Citizen income by 1%, -25 to crime prevention score. Limit 2.cas
Church40,000.00 Increases Population Happiness +1.chu
Jail25,000.00Incarcerates up to 500 criminals. Limit 5.jai
Police Headquarters75,000.00 Increases Population Happiness +2.poh
Prison200,000.00Incarcerates up to 5,000 criminals. Limit 5.pri
Red Light District50,000.00 Increases Happiness by 1, penalizes Environment by +0.5, -25 to crime prevention score. Limit 2.red
Rehabilitation Facility500,000.00Sends up to 500 criminals back into the citizen count. Limit 5.ref
Stadium110,000.00 Increases Population Happiness +3.sta